
EVENTS & RULES
Summary
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Registration fee per team is $50.
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The top 2-teams from the finals will be awarded prize money (amounts to be determined once the team count is finalized).
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A team consists of 2 or 3 competitors of either gender with whom you will be paired for the entire day.
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If you are a team of 3:
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Games are played with 2 players
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You cannot rotate in mid-game
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All players must play at least 1 of the 8 qualifying games to be eligible for the sweet-16 and beyond
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Teams of 3 may rotate eligible players all the way through to the finals.
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Each team will participate in all 8 events at least once.
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After all games have concluded, the pairings are set. 1 vs 16, 2 vs 15, so on.
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For the Sweet-16, there are 3 predetermined yard games which the lower seed will choose to eliminate 1 of the 3. The higher seed then picks which of the remaining 2 games they want to play.
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Winners move on to the “Great-8”.
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Play from this point on will be Beer Pong.
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The winner of the tournament will be declared the “LukeOlympic Champions”.
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“Beer-in-Hand Rule” – Each player must be holding a beverage for the duration of ALL GAMES.
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“Beverages” may be beer, water, can, bottle, wine glass, or anything else like a beverage container. Can of soup…
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Exceptions: Beer Pong can be played with nothing in hand.
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Exceptions: if BOTH teams agree prior to a game to ignore this rule that is allowed.
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If one round of play occurs without a beer in hand, there’s no going backwards. Beer in hand rule will not be enforced from that point on.
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Individual Event Rules:
BEERSBEE
Scoring:
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Games are played to 15 points
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A total of 2-points per throw is possible. If the offensive team hits the pole or bottle, knocking it off, and the defensive team:
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Fails to catch the Frisbee 1-point is awarded to the offense.
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Fails to catch the Bottle 1-point is awarded to the offense.
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Fails to catch the Frisbee AND the Bottle 2-points are awarded to the offense.
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0 points are awarded if the defensive team catches BOTH the Frisbee and the Bottle.
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1-point is awarded if the defensive team knocks the Bottle off the pole at any time. If they knock it off during an offensive play, scoring as if the Frisbee knocked it off is applied.
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If a player knocks the Frisbee away before it has a chance to hit the pole/bottle, 1-point is awarded and the team throws again. IT MUST BE CLOSE TO BE CONSIDERED INTERFERENCE. CLOSE CALLS WILL RESULT IN NO POINT AND A RE-THROW.
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The bottle must be completely off the base before a player can catch the bottle. If a player grabs the bottle before it falls the 1-point is awarded.
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1-inadvertant interference or grab is allowed per game. INADVERTENT is determined by the players and members of the audience’s discretion.
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Games are played to 15 points and must be won by 2 or more points or the first team to 21 wins (games can end 21-20; team with 20 doesn’t get a chance to extend the game).
Game Play:
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The objective of the game is to knock the beer bottle off the opposing team’s pole either by direct hit, hitting the pole, or just tripping up your opponents.
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Two posts or pipes roughly chest high, and are spaced a decent Frisbee toss apart stuck squarely in to the ground (typically 10 paces apart).
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An empty beer bottle is placed on the top of each pole.
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Each team of two players stands next to one pole, facing each other.
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Choose the throwing order/turn order.
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Teams alternate turns throwing and defending.
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Both players throw per ½ inning (team-a player1 then team-a player2; then team-b player1, team-b player2)
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Each team may only throw one disc at a time.
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The thrower must not step completely in front of their pole. If they do, the throw is null and void and they lose their turn. One foot behind the line.
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The defenders aim is to prevent the bottle from hitting the ground while at the same time catching the Frisbee, and not spilling any beer.
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When a team reaches 15-points, the opposing team has one last throw REGARDLESS OF WHO THREW FIRST in the event a team is down 2 or less points to extend the game into sudden death.
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Find out more on this new event here and here (but there rules are slightly different than those posted above).
WASHERS
Scoring:
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Games are played to 15 points
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1 point for each washer in the box
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3 points for each washer in the coffee can
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5 points for any washer on the railing of the box
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There are no cancellations, all points in the round count.
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Washer totals are not official until the round is over. (when all 8 washers have been thrown) Example, the gray team lands a washer on the railing, for 5 points, the red team shoots and knocks it off, therefore it would not count
Game Play:
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Each player will have 4 washers per round
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1 team is Gray, the other is Red
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Players will alternate shots until all washers have been thrown, that is when the round ends.
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Washers may bounce of the ground and into the box, can or land on the railing and still count.
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Once a washer touches a person it is dead. Example: if the washer bounces out of the box and hits a player and lands back in the box, it does not count.
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Red team starts.
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Team with the most points in the round goes first after that. If it’s a tie revert back to who went first in the prior round.
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Play until 15. MUST WIN BY 2! Game does not end at 21 if not by 2. All washers must be played, allowing last chances to tie or win. Continue on until 1 team has won by at least 2 after all washers are thrown.
CORNHOLE
Scoring:
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Games are played to 15 points
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3 points for each bag in the hole
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1 point for each bag on the board
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Score is the difference in the team totals
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For example:
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After 1 round of 8 bags played,
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#1 team with 1 bag in the hole = 3 points
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#2 team with 2 bags on the board = 2 points
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Score for the 1st round for #1 team = 1 point
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Bags pushed in by an opponent’s toss count as being in for that color (not the person throwing)
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The game is over if the score reaches 11 to Zero (SKUNK)
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If a bag ever touches the ground or is tossed out of turn, it doesn’t count
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Bag totals are not official until the round is over (when all 8 bags have been thrown).
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Follow these steps to easily calculate the score:
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Take away or remove “offsetting or canceling” bags from the board. The net “board” bag or bags are positioned at the bottom of the board.
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Retrieve the bags in the hole and discard offsetting/canceling bags to the side. The “net” bags, are positioned over the hole.
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The team net round score is calculated by subtracting or adding the points from the board bags and the hole bags.
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Game Play:
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Each player will have 4 bags per round
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Players will alternate shots until all bags have been thrown, that is when the round ends.
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The team awarded points in the round goes first after that. If 0 revert back to who went first in the prior round.
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Play until 15. MUST WIN BY 2! Game does not end at 15 if not by 2. All bags must be played, allowing last chances to tie or win.
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Continue on until 1 team has won by at least 2 after all bags are thrown.
LAWN JARTS
Scoring:
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Games are played to 21 points
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1 point for each dart closes to the ring.
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3 points for a dart landing in the circle.
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If each player lands a dart in the circle they cancel each other out.
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Round totals are not official until the round is over (when all 4 darts have been thrown).
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Distance is determined by standing the dart point straight up.
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If the point of the dart when standing up is in the circle it is a 3-point dart.
Game Play:
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Each player will have 2 darts per round
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Players will alternate shots until all darts have been thrown, that is when the round ends.
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The team awarded points in the round goes first after that. If 0 revert back to who went first in the prior round.
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Play until 21. MUST WIN BY 2! Game does not end at 21 if not by 2. All darts must be played, allowing last chances to tie or win. Continue on until 1 team has won by at least 2 after all darts are thrown.
BUCKET BALL
Bucket Ball is played with large 5-gallon buckets set up like beer pong. Standing 10-paces away, participants try to toss a softball into the buckets.
Scoring / Game Play:
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Played just like beer pong.
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Partners stand on the same side of the field and throw one ball at a time.
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Only one foot needs to be behind the closest bucket
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If a ball is made, that bucket is immediately removed.
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Two balls in a single bucket is not a victory and the team does not get to shoot again (they should have waited).
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If a team makes both their shots, they got both balls back and may shoot again.
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One re-rack per game and can be taken at any time in any configuration.
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FINISH: When a team makes the last bucket the other team regardless of the number of buckets left has a chance to shoot.
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FINISH: If 2 or more buckets are left and the team that is shooting misses a bucket, the game is over.
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FINISH: In other words, if two buckets are left and player-1 shoots and makes one, but player-2 misses, player-1 doesn’t continue to shoot. FREDONIA RULES!
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OVERTIME: If the teams clear the board and there is a tie, a single bucket is to be placed at the tip and players shoot. Each team shoots two balls. The most balls in wins. If a team sinks 2 balls in overtime they do not shoot again. If both teams sink the same number of balls, overtime is repeated until there is a winner.
SHUT BALL (New in 2021):
Game Play:
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Boards are 8' apart from the front of the boards.
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Partners stand across from one another and behind their board when taking shots.
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Your opponents are next to you.
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At the count of 3 players begin shooting.
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There is no order that a team has to follow to shoot the ball.
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Shooting is not turn-based.
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You can strategize your shots and repeatedly throw the ball back to your partner until they make one in or all of them in.
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Arms can cross the board when shooting but your feet must remain behind the boards.
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When a shot is made, remove the ball and close the doors.
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Players can't deflect the ball off their partners into the hoop.
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f you close out your board first, you must now throw the ball continuously back to your partner until they close out their board as well.
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Whichever team successfully closes out both boards first WINS!!
BULZI (New in 2019):
Scoring:
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Games are played to 15 points
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3 point if the ball lands in the top bucket.
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2 points if the ball lands in the middle ring.
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1 points if the ball lands on the bottom ring.
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Use deductive scoring to calculate points for each round
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e.g. team A scores 8 and team B scores 5, team A is awarded 3 points.
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Continue playing until the first team reaches at least 15 points
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You don’t have to hit 15 exact
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You must win by 2
Game Play:
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Buckets are placed 12′-15′ apart
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Assign bag colors to teams of 2 players
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Partners line up on opposite ends
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Players alternate throwing until all 3 bags are thrown
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A round is complete when all 6 balls are thrown
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All balls must be played, allowing last chances to tie or win
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Balls may bounce off the ground and in
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There are 2 ways you can score a point:
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THROW IT: Pick your style – Underhand, Overhand, or Sidearm – and throw the hacky sacks directly into the bucket to score
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ASSIST IT: Your partner is allowed to assist you by hacking bags into the bucket for points. You can’t use your foot as a backboard as all assist contact must be made outside the bucket perimeter. NO HANDS ALLOWED! And you are not permitted to touch the bucket during an assist. If so, the bag is to be removed and the bag is not pointed.
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PUCKLEBOARD (New in 2021):
Scoring:
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Games are played to 15 points (there is not a “skunk” rule)
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1 point for each puck in the white
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2 points for a puck in the red
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3 points for a puck in the blue
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After all 6 pucks are thrown, the score is the difference in the team totals. For example:
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#1 team with 1 in the white, 1 in the red, 1 in the blue = 6 points
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#2 team with 0 in the white, 2 in the red, 0 in the blue = 4 points
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Score for the 1st round for #1 team = 2 points
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If a puck is hanging off an edge, gently lift the board. If the puck stays on, it counts. If it falls off, it doesn’t count.
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The puck must not be touching the white for it to be counted red; and the puck must not be touching the red for it to be counted blue (a puck 99% in the blue is counted as being in the red (2 pts)).
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Puck totals are not official until the round is over (when all 6 pucks have been thrown).
Game Play:
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Each player will have 3 pucks per round.
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Flip the puck to determine who goes first; if the blue team is flipping and it comes up blue, they have the option of shooting 1st or 2nd to start the game.
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Partners stand across from one another and toss the pucks underhand.
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The players feet are to be next to the red part of the board. You may not cross into the white until the puck has left your hand.
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Players will alternate shots until all 6 pucks have been thrown; that is when the round ends.
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The team awarded points in the round goes first after that. If 0 revert back to who went first in the prior round.
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Play until 15. MUST WIN BY 2! Game does not end at 15 if not by 2. All pucks must be played, allowing last chances to tie or win.
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Continue on until 1 team has won by at least 2 after all bags are thrown.
BEER-PONG (Finals):
Scoring / Game Play:
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Higher seed shoots first. (see last rule as to the advantage of going first)
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Partners stand on the same side of the table and throw one ball at a time.
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If a ball is made, that cup is immediately removed.
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Two balls in a single cup is not a victory.
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If a team makes both their shots, they got both balls back and may shoot again.
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One re-rack per game and can be taken at any time in any configuration.
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FINISH: When a team makes the last cup the other team regardless of the number of cups left has a chance to shoot.
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FINISH: If 2 or more cups are left and the team that is shooting misses a cup, the game is over.
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FINISH: In other words, if two cups are left and player-1 shoots and makes one, but player-2 misses, the player-1 doesn’t continue to shoot. FREDONIA RULES!
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Both feet must be behind the table and only one needs to be on the ground.
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Leaning: “The Mr. Luke Rule”: Leaning this year is permitted! This eliminates a lot of bullshit, so we’re going to allow leaning. You fall over though, you’re eliminated from the games 😉
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No Blowing…unless you’re in the Porta-Potty.
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The game is not over until the round is over. In other words, if team-1 shoots first and sinks their final cup; team-2 is allowed to shoot and tie the game and send it to overtime.
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OVERTIME: If the teams clear the board and there is a tie, a single cup is to be placed on the table and players shoot. Each team shoots two balls. The most balls in wins. If a team sinks 2 balls in overtime they do not shoot again. If both teams sink the same number of balls in a round, overtime is repeated until there is a winner.
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AUTOMATIC WIN: If a round is started and only a single cup is left, if player-1 shoots and makes it, the ball is removed and player-2 shoots. If player-2 also makes it, the game is over and the other team does not have a chance to shoot. This is the advantage of going first!